01
The words are the enemy
Anyone can talk their way out of something. Doing it while forcing in trampoline and dentist is a different sport.
Printable party game
One awkward situation about the guest of honour. Two random words. Thirty seconds to build an excuse, then sell it to the judge.
The situation
Explain to Jake's mum why the cake is gone
Every card in the pack is built around them.
1
One awkward scenario, pulled from the life of the guest of honour.
2
Both have to end up in your excuse. Neither of them will help.
3
Thirty seconds to think, sixty to sell. The judge picks a winner and nobody may appeal.
One round
Take a situation and two words and see what you would have had to work with.
01
Anyone can talk their way out of something. Doing it while forcing in trampoline and dentist is a different sport.
02
The judge is not marking logic. A terrible excuse delivered with total conviction wins constantly.
03
Every scenario comes from the guest of honour, so you are talking your way out of things they would actually get themselves into.
Prints on plain A4 or Letter. Black and white is fine. Cut along the guides and you are ready.
Yes. Both appear somewhere in the excuse, even if one is doing nothing but sitting in the corner of the story. Wedging them in badly is a legitimate strategy.
Complaining loudly is encouraged. Overturning is not. The judge is wrong and the judge is final, and the seat passes anyway.
Use the two words literally and commit hard. A bad excuse delivered confidently beats a clever one delivered apologetically nearly every time. That is not a bug.
Thirty seconds to think, up to sixty to deliver. If someone is flying, let them fly. If someone is dying, the clock is a mercy.
Five or six is the sweet spot. Past ten, a full round of pitches takes too long and the energy drops.
Not in their own round. They read, they listen, they pick. Then the seat moves left so everyone gets a turn on both sides of it.
Secret Missions
Secret tasks that turn the whole event into the game.
See gameMajority Rules
The biggest crowd wins every round.
See gameThe Outsider
The whole group knows the word. One person has to fake it. Nobody knows who.
See gameBet Your Mate
Guess the number. Bet your chips.
See gameSketchy Business
Everyone is drawing the same thing. One person has no idea what it is.
See gameReady to play?
Choose the games that fit your group, then print the pages you need.
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