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Printable party game

The Outsider

Everyone at this table knows the word. One of you is bluffing very hard.

A word grid sits face up in the middle. Two dice pick the secret word, and everyone can decode it except one person.

5-14
Players
15-30 minutes
Time

This round's word

The time Jake lost a shoe

Every card in the pack is built around them.

How to play

  1. 1

    Roll for the word

    Two dice give you a row and a column. Your code card turns that into one word on the grid. The dice live on a phone at dice.onl/2-dice.

  2. 2

    One word each, round the table

    Say a single word that proves you know it. Say too much and you have handed it over.

  3. 3

    Point at somebody

    Vote. If they were faking, they get one guess at the word to save themselves.

One round

One round, start to finish

Roll for the word, then look at the card the Outsider is holding.

Taxi
Karaoke
Passport
Sunburn
Airport
Tequila
Kebab
Dancefloor
Sunglasses

Why one word is harder than it sounds

01

The Outsider is not blind, they are stranded

They get a code card like everyone else. Theirs just does not decode to anything, so they have to sit there and work it out from what you say.

02

The best clue is almost too vague

Too specific and the Outsider has the word. Too vague and the table decides you are the Outsider. There is a very thin gap in the middle.

03

Getting caught is not losing

Name the word after being caught and you still score, which means a good Outsider spends the round listening rather than talking.

What you print

  • Personalised word gridsmultiple
  • Code cards, two sets, alternate them2 sets
  • Outsider cards1 set
  • Score sheet1 page

Prints on plain A4 or Letter. Black and white is fine. Cut along the guides and you are ready.

Before you play: You need one phone with dice.onl/2-dice open. Nothing else. Leave it open for every round.

Is this one for your group?

Perfect for

  • Groups who have real shared history to bluff about
  • A table, seated, everyone within earshot
  • Five or more, it needs a crowd to hide in
  • Anyone who liked The Chameleon and wants it to be about them
  • Loud groups who will absolutely accuse the wrong person

Maybe not if

  • ×A group of four or fewer. The Outsider has nowhere to hide.
  • ×Anyone who will not open one phone. The dice roll is not optional.
  • ×A noisy bar. The clues need to be heard.

Questions

How do the dice actually pick the word?

The left die is the row on your code card, the right die is the column. That cell points at one word on the grid in the middle. Everyone with a code card can read it.

What does the Outsider actually get?

A code card, the same size and shape as everyone else's. Theirs simply does not point at a word. They know they are the Outsider, they know a word exists, and they have to fake their way through it on whatever the table says.

Why do we need a phone for dice?

Because two dice are the one thing nobody has when they need them. Open dice.onl/2-dice, leave it open, and hand the phone round. It is the only thing in the pack that is not printed.

Why two sets of code cards?

Alternate them each round so the Outsider cannot memorise the pattern from watching everyone else's faces. Two sets is enough to keep a full party honest.

What happens when the Outsider gets caught?

They get one shot at naming the word. Get it right and they still score, which is why a good Outsider spends the whole round listening rather than talking.

How many people do we need?

Five minimum, up to fourteen. Below five the maths is against the Outsider and everyone can see it.

Ready to play?

Build a party around The Outsider.

Choose the games that fit your group, then print the pages you need.

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