01
The outsider is not blind, they are stranded
They can see every word on the grid. They just cannot tell which one everyone else is circling, so they have to build it out of whatever clues land before their turn comes.
Printable party game
Every round, one player is left in the dark while everybody else gives one-word clues. The trick is proving you know the word without handing it to them.



Three things happen each round.


Step 1
Deal one card to every player. All but one carry the same code table. Whoever ends up with the card that has no code table is the outsider, and nobody else knows who they are.

Step 2
A grid of words sits face up in the middle where everyone can read it. Roll two dice, find that roll on your code table, and it points at one word on the grid. Everyone holding a code table is now thinking of the same word. The outsider is staring at the same grid with no way of working out which one it is.
Step 3
Go round the table and say a single word that proves you know the secret one. Say something too obvious and the outsider works it out and steals the round. Play it too safe and your own mates decide you are the faker. Then everyone points at once.
01
They can see every word on the grid. They just cannot tell which one everyone else is circling, so they have to build it out of whatever clues land before their turn comes.
02
That squeeze is the entire game. Get clever and you have handed the word over. Play it safe and the table turns on you instead. Everybody feels it every single round.
03
Point at the outsider and they still get one shot at naming the word. Half the time they nick it anyway, and nobody at that table ever lets it go.
Personalised
You tell us about the guest of honour, and their stories come back as words on the grid, sitting next to ordinary ones so nobody can tell which is which.
Ava went to a Robyn gig in Berlin
Robyn tour
Ava's housewarming ran until 4am
Housewarming
Ava hiked to a summit and complained the whole way
Summit

Prints on plain A4 or Letter. Black and white is fine. Cut along the guides and you are ready.
See a real printed pack (PDF)Before you play: open dice.onl/2-dice on one phone and pass it round. Two dice are the one thing nobody can find when they actually need them.
Yes. With four the outsider has fewer people to hide behind, so rounds get short and sharp. Five or six is the sweet spot and it holds up to fourteen.
No. Open dice.onl/2-dice on one phone and pass it round.
They steal the round. That is meant to happen, and it is the reason nobody gives an obvious clue twice.
They will recognise more of the words than anyone, which helps them not at all. They still have to work out which one the dice picked, same as everybody else.
Escape the vote as the outsider: 2 points. Caught but you name the word: 1 point. Catch the outsider: 1 point each to everyone who pointed right. First to 5 points wins.
Secret Missions
Secret tasks that turn the whole event into the game.
See gameMajority Rules
The biggest crowd wins every round.
See gameBet Your Mate
Guess the number. Bet your chips.
See gameSketchy Business
Everyone is drawing the same thing. One person has no idea what it is.
See gameThe Pitch
Talk your way out of a Case using one absurd Curveball.
See gameReady to play?
Choose the games that fit your group, then print the pages you need.
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