Guess what the room will say
Majority Rules
You are not trying to be right. You are trying to think like the room.
Everyone writes one short answer and tries to match what most other players will choose. Match the majority and you score. Be the odd one out and you don't.
- 4–20 players
- 20-35 minutes
Free to set up. Start with Majority Rules, then choose 3 games for A$10 or all 6 for A$15 before you pay.



A short look inside a sample BanterBox, with selected examples from all 6 games. Free, no email needed.
How to play
Read a question, write one short answer, reveal together. That's the whole round.

Step 1
Read a question
One person reads a card from the deck, then passes it on for the next round.

Step 2
Write your answer
Write the short answer you think most people will choose. Names and titles can be a few words.
- Priya+1Pavlova
- Tom+1Pavlova
- Sam+1Pavlova
- Ava0 pointsHalloumi
Biggest matching group: Pavlova
Step 3
Reveal and score
Everyone shows their answer together. If yours is part of the biggest matching group, you get a point. If you're one of the odd ones out, you get nothing. First to 8 points wins.
Looking for generic questions first? See 60 free Majority Rules questions.
Some questions could only be about your group.
Most party games ask questions broad enough to work for anyone. Your deck mixes questions built from the names, places, favourites, habits and stories you give us with strong general questions, so the whole room can always match each other, even a newer friend who has never heard the story.

You think you know the room. Then the answers land.
The gap is the game
What you would write and what the room writes are rarely the same. Every reveal shows how well you read them.
Newer friends are not at a disadvantage
You score by predicting the room, not by remembering the past, so a plus-one can beat the oldest friend.
Every reveal starts an argument
Somebody always ends up defending halloumi against a table of pavlova.
Questions
Is Majority Rules trivia or a test of how well we know each other?
No. There is no correct fact you need to know, and you do not need years of shared history to compete. You score by predicting what most of the room will write, so a newer friend or plus-one can beat somebody who has known the group for years.
How personalised is the deck?
Your deck has 36 questions. Details you share become questions when they make a good Majority Rules round, and the rest are strong general questions designed to keep answers easy to understand and easy to match. We do not force a personal reference into every round just to increase the count.
See the other games
Every game plays differently. Mix and match from the personalised BanterBox collection.
Secret Missions
Secret tasks that turn the whole event into the game.
The Outsider
One player does not know the secret word. Give a clue that proves you know it, spot who is bluffing, and do not make the answer too easy to steal.
Bet Your Mate
Guess the number. Bet your chips.
Sketchy Business
Everyone is drawing the same thing. One person has no idea what it is.
The Pitch
Two situations. One line that somehow works in both.
Ready to play?
Think you can predict everyone else?
Read the room, write your answer and see who else thought of pavlova. Then make Majority Rules about your group.
Create Majority Rules